🥽Spatial XR
🔧Intermediate
XR Interaction Design
Raycasting, grabbing, locomotion, and spatial UI patterns
StatusNot Started
Weeks 3-5: Days 15-35
Topics to Cover
- Raycasting & pointing
- Direct manipulation (grabbing)
- Locomotion (teleport, smooth)
- UI design for XR
- 3D menus & panels
- Physics interactions
- Haptic feedback
Resources
XR Design Guidelines
Meta Interaction SDK
Oculus Best Practices