Domains/Spatial XR/XR Interaction Design
🥽Spatial XR
🔧Intermediate

XR Interaction Design

Raycasting, grabbing, locomotion, and spatial UI patterns

StatusNot Started

Weeks 3-5: Days 15-35

Topics to Cover

  • Raycasting & pointing
  • Direct manipulation (grabbing)
  • Locomotion (teleport, smooth)
  • UI design for XR
  • 3D menus & panels
  • Physics interactions
  • Haptic feedback

Resources

XR Design Guidelines
Meta Interaction SDK
Oculus Best Practices