🥽Spatial XR
📚Foundation
3D Mathematics
Vectors, matrices, quaternions, and transforms for XR
StatusNot Started
Days 3-5
Topics to Cover
- Vectors & coordinate systems
- Dot & cross products
- Rotation representations
- Quaternions explained
- Transformation matrices
- Local vs world space
- Camera & projection matrices
Resources
3D Math Primer
Essential Mathematics for Games
Unity Math Tutorials