Domains/Spatial XR/3D Mathematics
🥽Spatial XR
📚Foundation

3D Mathematics

Vectors, matrices, quaternions, and transforms for XR

StatusNot Started

Days 3-5

Topics to Cover

  • Vectors & coordinate systems
  • Dot & cross products
  • Rotation representations
  • Quaternions explained
  • Transformation matrices
  • Local vs world space
  • Camera & projection matrices

Resources

3D Math Primer
Essential Mathematics for Games
Unity Math Tutorials